A colour-perception workbench

Blue Without Blue

Every blue you will see on this page is grey. First catch your own eyes inventing the colour. Then paint it yourself with four tubes: white, yellow ochre, vermilion and ivory black.

1 The viewing card

Painters judge a colour by looking at it through a hole in a grey card, so the colours around it can't influence them. Press and drag on the painting to lower the card. Let go, and the surroundings come back.

Why does grey turn blue?

Your visual system does not read colour pixel by pixel. To keep a lemon yellow under candlelight and daylight alike, it estimates the colour of the light from the whole scene and discounts it. Edwin Land's retinex experiments showed that a patch's perceived colour depends on its relationship to its surroundings, not just on the light reaching the eye from that patch. Painters had relied on the same effect, simultaneous contrast, long before Chevreul described it in 1839.

These studies are deliberately warm: flesh, ochre, vermilion and warm browns. Your eyes treat that warmth as a property of the light and adjust for it. After the adjustment, a truly neutral grey looks as if it leans away from orange, toward blue. The card removes the context, and with it the correction.

How strong the effect is varies between people, screens and rooms. On a phone at full brightness in a dark room it is usually strongest. Some people barely see it in one study and clearly in another.

2 Paint it yourself

Mix dabs from the four tubes. The mixing is modelled the way paint behaves, with light absorbed and scattered through the layer (Kubelka–Munk), not by averaging RGB numbers. Your patch is shown inside a surround, so you can paint with the illusion.

    Your paint, on its own

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    Estimated look beside this surround

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    What naive RGB averaging would predict

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    Reflectance from 400 to 700 nm. Thick line: your mix. Thin lines: the four tubes. Real paint multiplies away light; it never averages it.

    Notes and honesty